New Super Mario Bros.
Okay, I've had it for a couple days, now it's time for the review.
Good. Very good, in fact. It's been years since we had a really fine mario platformer and this is what we've been waiting for. That said, it could be better and more importantly, I think, it could be less forgiving.
The very first thing that struck me about NSMB was the nostalgia trip that seemed to draw from every other major mario title produced. World-themes were stolen from SMB, Mario's 'character' (the way he moves and acts) is very Mario64-esque, a number of characters picked from SMW, even the shifting sands from SMB2! Like other more recent mario titles, character control has a lot more momentum attached to it which is jarring at first (especially so since Super Mario World has taken up residence in the GBA slot for my DS) but makes some of the flat, open levels much more fun to run and jump through at high speed. When it all boils down though, this is a sequel to the original SMB (NES, 1985) and it has some great improvements in game dynamics and graphics while still maintaining the same classic platformer feel. The game is very forgiving. That's not to say it's not difficult at times - I had to set it down a number of times trying to get through the last couple levels - but we all remember those moments in SMB when we were so sure we made that jump but fell in to the abyss anyway and that rarely happens in NSMB, in fact, I've found myself giving up on a number of occasions when I thought I'd surely misjumped right into a pit or in front of an enemy only to realize a moment later that I'd actually survived.
The game has enough extra items to complete to keep a hardcore mario platformer fan interested (that would be... me) and enough simplicity to draw a couple new fans that had only played the original SMB. It's a very solid release and I recommend it highly for anyone with access to a DS and a love for italian plumbers-turned-princess savers.
Comments
If you ever want me to borrow this game, let me know. :)
How are you supposed to use the blue shell? I totally cannot figure it out. Is it just pretty useless or am I missing some magic button combo?
You start spinning like any shell you kick normally when you hold dash (B by default I think, but depending on configuration) and run in some direction. Then you unspin when you let dash go. It's pretty useless and downright dangerous on 95% of levels.
pretty useless + downright dangerous is also my experience with the tiny blue mushroom. and yet, i love both of those new shells.
needless to say, GIANT SHROOM is the bomb. I wish it lasted forever.
Not sure how I could possibly have not dashed with the shell on, but obviously I didn't!
I thought I would hate the giant shroom, that it would feel like cheating. But since so far you have to go back through without it to 100% anyway, it only sort of feels like cheating, and I will merely not like it.